![]() ![]() POIs are now in the center of the map and the spawn point is always at 0,0. You can now search individual POIs by name and see where they are located Stats contain how many times each hub and each POI have been placed Added stats file to the world and to the preview.Changed POI's required and unique into min and max, which give more advanced control over the placement.POI prioritization: POIs that have never been placed are more likely to be placed next, POIs that have already been placed a lot, are less likely to be placed again.Improved error messages related to POIs list.Users can now change the default generation of cities, towns and villages POIs names are case insensitive to detect trader, oldwest and wasteland POIs.If you have an Indifferent Broccoli 7 Days to Die server, you can set this in the Game Server Settings of your web control panel. ![]() This is located in your serverconfig.xml file. Set your GameWorld value to the name of your uploaded folder (E.g. It will look like this: /.local/share/7DaysToDie/GeneratedWorlds/MyKingGenMapģ. MyKingGenMap) to the server's GeneratedWorlds folder. Create a "GeneratedWorlds" folder on this path: /.local/share/7DaysToDie/GeneratedWorldsĢ. To upload your newly generated map to your server, you'll need access to your server's file system.ġ. Configure the different heightmaps and other advanced settings. The default values are 4k, 8k, and 16k.Ĥ. Run the program, then follow the steps below:ģ. World seed: The seed determines how the map is randomly generated.The map areas are 16Km 2, 64Km 2, 256Km 2. World size: The size options are 4K, 8K, and 16K.World name: The name of the folder and the name you will see in 7 Days to Die.Users have the option to configure the following map parameters: Below is a summary of execution time and RAM usage for various map sizes: Size of world This means no two lakes, mountains, or other features look identical Random biome placement for limited repetition. ![]()
0 Comments
Leave a Reply. |